- Develop a brief design document for a simple game, such as a card, board, - or simple video game (eg. Tetris, Pacman, Frogger, Qix). We are using - a game because they have simple rules which can be described as an - algorithm. - - This is an exercise in thinking about and stating the rules clearly. - Include the following in the description (use these as section headings): - -algorithms, rules in a logical order - -starting and ending instructions - -random events - -how ties are resolved - -how mistakes are resolved - -describe actions such as shuffling and how players are picked - Only include the above points if they make sense in your game. - - Some possible games include: - -card games -Euchre, Fish - -board games -Chess, Checkers, Go, Monopoly - -video games -Tetris, Pong, Breakout, Pacman, Frogger, Qix - Some games will have components which are too complex or unknown - (e.g. navigation in Pacman). Identify these things as unknowns. - The game cannot be trivial (e.g. tic-tac-toe) and you should avoid - games that are very complicated. - - After the design is complete the TA will lead a design review and - the designers will need to answer questions about their design. - The designers will present their design and the TA will question anything - that they see as ambiguous. - - This is a group assignment. The groups will consist of 2-4 people. - - If you wish to prepare for the lab then research the rules for a game - and make notes about it. - - Give your design document to the TA at the end of the lab. Make sure - the names of all group members appears on the document. - The lab is worth 5%. -